In Culture Wars, the player influences a population of realistic bacteria to complete objectives. The bacteria in the game behave very closely to bacteria in the real world. They use nutrients to survive, and they must find and collect more nutrients in order to replicate. They also mutate and pass on their mutations to their offspring. The player must influence the movements of the bacteria through chemoattractants, avoiding viruses and influencing the evolution of the bacterias' population to ensure its survival. Culture Wars lies in a gray area between gaming and education and takes advantage of games' unique capability of demonstrating complex, working systems with dozens of interlocking parts. While playing Bacterium, the player can witness and influence the evolutionary process and interact with the mechanisms of genetic drift and natural selection. It plays like a strategy game, but the player comes out of the experience with a much more intuitive understanding of how the evolutionary process fits together.
Culture Wars was created by Stoz Studios, LLC and released through Butterscotch Shenanigans, LLC.
Music by Kevin MacLeod at incompetech.com.